<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[GBA ROMs]]></title><description><![CDATA[Comments]]></description><link>http://www.gameboy-advance-roms.com/gba/</link><copyright><![CDATA[Copyright GBA ROMs]]></copyright><generator>sNews CMS</generator><item><title><![CDATA[Duel Masters - Kaijudo Showdown ROM - kirti raj]]></title><description><![CDATA[its very cool]]></description><pubDate>Mon, 24 Aug 2009 15:49:27 +0000</pubDate><link>http://www.gameboy-advance-roms.com/gba/rom-bj/duel-masters-kaijudo-showdown/#Comment3</link><guid>http://www.gameboy-advance-roms.com/gba/rom-bj/duel-masters-kaijudo-showdown/#Comment3</guid></item><item><title><![CDATA[Duel Masters - Kaijudo Showdown ROM - hghg]]></title><description><![CDATA[telecharger le jeux]]></description><pubDate>Mon, 20 Apr 2009 13:39:59 +0000</pubDate><link>http://www.gameboy-advance-roms.com/gba/rom-bj/duel-masters-kaijudo-showdown/#Comment2</link><guid>http://www.gameboy-advance-roms.com/gba/rom-bj/duel-masters-kaijudo-showdown/#Comment2</guid></item><item><title><![CDATA[Duel Masters - Kaijudo Showdown ROM - Alec]]></title><description><![CDATA[     be behind a store counter can feel mechanical to the player, and detrimental to immer sion. Part of the solution to this is to write them as distinct characters. Another part of the Duel Masters - Kaijudo Showdown Soroban DS.  ]]></description><pubDate>Sun, 13 Jul 2008 08:17:00 +0000</pubDate><link>http://www.gameboy-advance-roms.com/gba/rom-bj/duel-masters-kaijudo-showdown/#Comment1</link><guid>http://www.gameboy-advance-roms.com/gba/rom-bj/duel-masters-kaijudo-showdown/#Comment1</guid></item></channel></rss>
