<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[GBA ROMs]]></title><description><![CDATA[Comments]]></description><link>http://www.gameboy-advance-roms.com/gba/</link><copyright><![CDATA[Copyright GBA ROMs]]></copyright><generator>sNews CMS</generator><item><title><![CDATA[Tennis no Ouji-sama - Aim at the Victory! ROM - jeff]]></title><description><![CDATA[the game was good]]></description><pubDate>Sat, 22 Nov 2008 08:31:16 +0000</pubDate><link>http://www.gameboy-advance-roms.com/gba/rom-aq/tennis-no-ouji-sama-aim-at-the-victory-j/#Comment2</link><guid>http://www.gameboy-advance-roms.com/gba/rom-aq/tennis-no-ouji-sama-aim-at-the-victory-j/#Comment2</guid></item><item><title><![CDATA[Tennis no Ouji-sama - Aim at the Victory! ROM - Ray MK. II]]></title><description><![CDATA[     So the gameplay must be constructed with that character in mind. This may seem obvious, but consider this conundrum: many designers want as open-ended a world as possible. Games like Duke Nukem and Grand Theft Auto allow players to shoot or run over just Tennis no Ouji-sama - Aim at the Victory! Gotouchi Kentei DS.  ]]></description><pubDate>Wed, 30 Apr 2008 10:48:00 +0000</pubDate><link>http://www.gameboy-advance-roms.com/gba/rom-aq/tennis-no-ouji-sama-aim-at-the-victory-j/#Comment1</link><guid>http://www.gameboy-advance-roms.com/gba/rom-aq/tennis-no-ouji-sama-aim-at-the-victory-j/#Comment1</guid></item></channel></rss>
